Relic Rush
Ready for a quick adventure where you collect items, explore caves, and race to the finish as fast as you can?
Relic Rush is a fast-paced game built around a simple idea: move your character through the level, collect items, and dodge monsters and traps. It’s all about skill, map mastery, and beating your best time. It also serves as a great introduction to the world of speedrunning—perfect for those who might be new to the concept.
Challenge yourself across two game modes:
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Score Attack – Collect all the items and rack up as many points as possible.
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Time Attack – Reach the end of the level in the shortest time you can.
Each time you complete a mode, you’ll unlock a new difficulty tier—up to five in total (for now). With each tier, enemies become faster and deal more damage, keeping the challenge fresh.
This is a prototype version of the game. It currently features:
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2 screens
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2 types of monsters
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1 obstacle (ground spikes)
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6 difficulty tiers (0 to 5)
The full version is planned to include:
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4 full maps, each with 9 screens + a boss stage
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A variety of new monsters, traps, and collectibles
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Additional game modes (Survival, Endless, Custom, and more)
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Online leaderboards, detailed stats, and much more
If you enjoy the project, feel free to leave a comment and share your feedback. You can also support the game—I’ll be sharing regular updates on development progress and future releases.
Let’s build a strong community and help introduce more players to the exciting world of speedrunning. Enjoy the game!
Personal Best (TIER 0)
- Score Attack: 800 points, 98.60 sec.
- Time Attack: 24.80 sec., 20 points
Known bugs:
#01 - The menu music and some sfx don't loop as intended;
Updated | 1 day ago |
Published | 6 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | DevCes |
Genre | Adventure |
Made with | Godot |
Tags | Exploration, Fast-Paced, Retro, Speedrun, Top Down Adventure |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Minor bugs fixed3 days ago
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